A small group of Bandits took full advantage of the "Trolls in Hills" situation recently and managed to do a fair bit of damage before being apprehended by The Marshals small rural police forces. The bandits hit a large number of outlying farms, as well as the kingdoms Goldmine before being brought down, costing the kingdom 5 BP in resources. Furthermore, the Bandits using "Attacks by Trolls" as cover has further added to the impending panic, increasing National Unrest by 2.
The War Economy (Month 14)
Due in no small part to the recent happenings in Tir Nan Soar, from the "Troll Sightings" and the Discovery of a previously unknown Tribe of Savage Lizardfolk to the ravings of the Rabblerouser Grigori, General Kesten Garress brings forth a requisition request to the Council.
With the full support of both Warden Akiros and Marshal Jack, General Kesten suggests that now is the time to begin ramping up production of strategic military training facilities in New Dawn City. He has filed Resource Requisition requests to begin construction of a barracks in order to train "proper fighting men" in the form of Soldiers and to begin the initial stages of Recruiting and outfitting an official army, as well as establishing a "Strategic forward position" at the edges of the Kingdoms Territory to the North.
General Kesten suggests that because of its construction and placement Olegs Trading Post is an excellent location to establish a Fort. Kesten suggests that between this established northern position and New Dawn City, the newly reinforced Military infrastructure will be in ample position to respond both more swiftly and precisely to future happenings that may threaten the Kingdoms Citizens.
General Kesten simply awaits approval and funding from the remaining council members to begin building Tir Nan Soars War Economy".
A Diplomatic Overture (Month 15)
As it's populace and lands grow so to does the reputation of our Heroes Fledgling Nation. Grand Diplomat Pawny receives word from Esten Sellemius of Restov that his father, Lord Mayor Joseph Sellemius, is impressed with your Kingdoms rise to fame thus far. As such Esten is petitioning on behalf of his father that Tir Nan Soar and Restov enter into an official Diplomatic Edict to show the mutual respect between your two nations. Esten has even promised a great deal of Craft, Trade Goods and Laborers in the amount of 25BP in order for you "to construct an appropriate Embassy" in New Dawn City.
Pawny informs the remainder of the Council members of his desire to accept the offer of such an Edict from Restov and the Sellemius Family and eagerly awaits a decision from our Heroes.
** Information on Diplomatic Edicts can be found in the Optional Rules section of D20PFSRD.COM under Kingdom Building. Because of the nature of these Edicts as Diplomatic Relations the Kingdoms Grand Diplomat (should that role be filled by a PC) will have nearly full control over these Edicts, though I encourage all of you to look them over so that you can help or make suggestions on how to proceed when it is needed**
** Current Diplomatic Edicts, as well as their type, will be listed in your Kingdom Stats under Edicts**
Adventuring Charters (Month 16)
The influence of The League of Boot and Trail has only grown during its time in Tir Nan Soar, becoming something of a go to for many of the Kingdoms "Adventuring Sort". Though business that the majority of the Leagues cast of adventures handles is of little import to the Kingdom at large, Karol Crosswater does make it known to our Heroes that the League now has access to some relatively well skilled Adventurers, and that these individuals are available to the Kingdom as Adventurers for hire, if Tir Nan Soar finds itself in need of them.
She introduces the "Adventuring Charter Edicts" into our story, where in our Heroes may hire teams of Adventurers to handle problems that they either don't have the time to deal with or that are just below our heroes skills.
Each Adventuring Charter is set for a specific task and comes at a price of BP determined by the tasks difficulty and the level of Adventurers being hired. Additionally, each charter has a "Stand Alone Fee" clause which means that the standard adventuring rule of "you keep what you find" does not exist. As part of this clause all treasures found or recovered during the course of carrying out an Adventuring Charter is delivered to the Tir Nan Soar Leadership, at which time the charter ends and our heroes can decide to reward the Adventurers with any additional quest rewards for their work.... IF the adventurers earned on that is !
**Available teams of Adventurers will be listed in you Kingdom stats under Edicts**
The influence of The League of Boot and Trail has only grown during its time in Tir Nan Soar, becoming something of a go to for many of the Kingdoms "Adventuring Sort". Though business that the majority of the Leagues cast of adventures handles is of little import to the Kingdom at large, Karol Crosswater does make it known to our Heroes that the League now has access to some relatively well skilled Adventurers, and that these individuals are available to the Kingdom as Adventurers for hire, if Tir Nan Soar finds itself in need of them.
She introduces the "Adventuring Charter Edicts" into our story, where in our Heroes may hire teams of Adventurers to handle problems that they either don't have the time to deal with or that are just below our heroes skills.
Each Adventuring Charter is set for a specific task and comes at a price of BP determined by the tasks difficulty and the level of Adventurers being hired. Additionally, each charter has a "Stand Alone Fee" clause which means that the standard adventuring rule of "you keep what you find" does not exist. As part of this clause all treasures found or recovered during the course of carrying out an Adventuring Charter is delivered to the Tir Nan Soar Leadership, at which time the charter ends and our heroes can decide to reward the Adventurers with any additional quest rewards for their work.... IF the adventurers earned on that is !
**Available teams of Adventurers will be listed in you Kingdom stats under Edicts**





